Dont hardcode game location, removed some debug.
git-svn-id: file:///home/notzed/svn/duskz/trunk@18
b8b59bfb-1aa4-4687-8f88-
a62eeb14c21e
Checkpoint of "work as is".
git-svn-id: file:///home/notzed/svn/duskz/trunk@17
b8b59bfb-1aa4-4687-8f88-
a62eeb14c21e
Checkpoint of "work as is".
git-svn-id: file:///home/notzed/svn/duskz/trunk@16
b8b59bfb-1aa4-4687-8f88-
a62eeb14c21e
Checkpoint of "work as is".
git-svn-id: file:///home/notzed/svn/duskz/trunk@15
b8b59bfb-1aa4-4687-8f88-
a62eeb14c21e
Checkpoint of "work as is".
But I did add tile animations.
git-svn-id: file:///home/notzed/svn/duskz/trunk@14
b8b59bfb-1aa4-4687-8f88-
a62eeb14c21e
A basic duskz map viewer/verifier.
git-svn-id: file:///home/notzed/svn/duskz/trunk@13
b8b59bfb-1aa4-4687-8f88-
a62eeb14c21e
Very rough and untested multiple map support.
git-svn-id: file:///home/notzed/svn/duskz/trunk@12
b8b59bfb-1aa4-4687-8f88-
a62eeb14c21e
Got the map magic endianess backwards
git-svn-id: file:///home/notzed/svn/duskz/trunk@11
b8b59bfb-1aa4-4687-8f88-
a62eeb14c21e
Implemented layers.
git-svn-id: file:///home/notzed/svn/duskz/trunk@10
b8b59bfb-1aa4-4687-8f88-
a62eeb14c21e
Added document describing the original script system.
git-svn-id: file:///home/notzed/svn/duskz/trunk@9
b8b59bfb-1aa4-4687-8f88-
a62eeb14c21e
Complete revamp of the client-server protocol. It's now all binary in both directions,
and encoding and syntax is independent of semantics.
The protocol is now documented.
git-svn-id: file:///home/notzed/svn/duskz/trunk@8
b8b59bfb-1aa4-4687-8f88-
a62eeb14c21e
Initial import.
git-svn-id: file:///home/notzed/svn/duskz/trunk@2
b8b59bfb-1aa4-4687-8f88-
a62eeb14c21e
Initial directory structure.
git-svn-id: file:///home/notzed/svn/duskz/trunk@1
b8b59bfb-1aa4-4687-8f88-
a62eeb14c21e