checkpoint db work.
git-svn-id: file:///home/notzed/svn/duskz/trunk@23
b8b59bfb-1aa4-4687-8f88-
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Secure password stuff.
git-svn-id: file:///home/notzed/svn/duskz/trunk@22
b8b59bfb-1aa4-4687-8f88-
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Read the map compressed.
git-svn-id: file:///home/notzed/svn/duskz/trunk@21
b8b59bfb-1aa4-4687-8f88-
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Use a more realistic game clock of 250ms.
git-svn-id: file:///home/notzed/svn/duskz/trunk@20
b8b59bfb-1aa4-4687-8f88-
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Dont hardcode game location, removed some debug.
git-svn-id: file:///home/notzed/svn/duskz/trunk@18
b8b59bfb-1aa4-4687-8f88-
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Checkpoint of "work as is".
git-svn-id: file:///home/notzed/svn/duskz/trunk@17
b8b59bfb-1aa4-4687-8f88-
a62eeb14c21e
Checkpoint of "work as is".
git-svn-id: file:///home/notzed/svn/duskz/trunk@16
b8b59bfb-1aa4-4687-8f88-
a62eeb14c21e
Checkpoint of "work as is".
git-svn-id: file:///home/notzed/svn/duskz/trunk@15
b8b59bfb-1aa4-4687-8f88-
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Checkpoint of "work as is".
But I did add tile animations.
git-svn-id: file:///home/notzed/svn/duskz/trunk@14
b8b59bfb-1aa4-4687-8f88-
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A basic duskz map viewer/verifier.
git-svn-id: file:///home/notzed/svn/duskz/trunk@13
b8b59bfb-1aa4-4687-8f88-
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Very rough and untested multiple map support.
git-svn-id: file:///home/notzed/svn/duskz/trunk@12
b8b59bfb-1aa4-4687-8f88-
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Got the map magic endianess backwards
git-svn-id: file:///home/notzed/svn/duskz/trunk@11
b8b59bfb-1aa4-4687-8f88-
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Implemented layers.
git-svn-id: file:///home/notzed/svn/duskz/trunk@10
b8b59bfb-1aa4-4687-8f88-
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Added document describing the original script system.
git-svn-id: file:///home/notzed/svn/duskz/trunk@9
b8b59bfb-1aa4-4687-8f88-
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Complete revamp of the client-server protocol. It's now all binary in both directions,
and encoding and syntax is independent of semantics.
The protocol is now documented.
git-svn-id: file:///home/notzed/svn/duskz/trunk@8
b8b59bfb-1aa4-4687-8f88-
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Initial import.
git-svn-id: file:///home/notzed/svn/duskz/trunk@2
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Initial directory structure.
git-svn-id: file:///home/notzed/svn/duskz/trunk@1
b8b59bfb-1aa4-4687-8f88-
a62eeb14c21e